DARK
3Infernity Conjurer
Archetype:
Infernity
ATK:
1200
DEF:
900
View:
3758
While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
Infernity Conjurer — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 54.5 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Floodgate/Control
Why it scores here
Infernity Conjurer is a Level 3 body whose value depends on an empty hand: it recurs itself from the Graveyard and, while the hand is empty, gives the opponent's monsters -800 ATK. Both effects are conditional on the handless state and the recursion is one-shot (banished when it leaves the field), so it converts a cleared hand into a single extra body and a soft lock rather than repeated advantage. Its 1200 ATK and the Level 3 body earn little on their own; the score comes from its reliable GY access inside a deck that is built to be handless. The 100% combo appearance and the high partner overlap confirm it is a real package member, but the combo data carries no role tags, so it cannot be credited with a specific starter, searcher or payoff role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Recurs from the GY via its own handless-conditioned effect, and 256 of 256 sampled decks run it, but no combo records it as a starter or searched card (inferred from text plus deck inclusion; observed 0 starter/searched roles). |
| Combo & Conversion | 45 | Appears in 4 of 4 recorded boards with average power index 100, but combo role is empty everywhere, so its conversion is observed only as presence, not as a converter (observed; partly inferred from the -800 ATK lock). |
| Resource Economy | 40 | Recursion is a 1-for-0 special summon with no draw, search or refuel, and the banish-on-leave clause makes it single-use (verified from text; netCardAdvantage on its boards is structural, not caused by this card). |
| Effect & Interaction | 35 | The -800 ATK lock works only while the hand is empty and it has no negation or removal, so the interaction is soft and situational (verified from text). |
| Material Utility | 40 | A Level 3 DARK Fiend is a generic material body, but there is no material role count, so the material role is inferred from stats alone (inferred). |
| Resilience & Flexibility | 40 | Both effects stop as soon as the hand is non-empty, and the card has a single copy in most decks, so one hand card or one removal ends its value (verified from text; observed 1-copy distribution). |
| Deck-Building Efficiency | 45 | A single copy that is cheap to run, but it needs the deck to be handless, which restricts the list to Infernity-style builds (verified from text; observed copies distribution). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 47, Deck ≈ 54.5, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs itself from the Graveyard while the hand is empty, without spending a card
- Live across 256 sampled decks, almost all Infernity with 28 archetype homes
- Gives a -800 ATK lock to the opponent's monsters, which can blunt attacks in a handless board
Weaknesses
- Both effects depend on the hand being empty, so one card in hand turns them off
- Banished when it leaves the field, so it is a single use
- No negation, removal or card advantage, and no role tags in the combo data
Counters / choke points
- Holding any card in hand switches off both effects
- Removing or banishing the card from the Graveyard before it is recovered
- Hand-based interaction that forces the controller to keep cards in hand
Best use
Single-copy recursion body that adds a soft -800 ATK lock while the hand is empty. Decks: Infernity (handless builds), Horus, Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Level 3 DARK Fiend Effect Monster, 1200 ATK / 900 DEF, Infernity archetype (card text); Static effect: -800 ATK to opponent monsters while you have no cards in hand (card text); GY effect: Special Summon this card while hand is empty, banish it when it leaves the field, once per turn (card text); Present in 256 of 256 sampled decks; 1 copy in 235 of them (deck data); Appears in 4 of 4 recorded combos; avg power index 100 (combo data)
- Observed: Infernity archetype inclusion 100% at typical 1 copy (usage statistics); Top-card rank 94 of 97 in duel-links (top-card data); Guides describe it as part of the Infernity handless engine (guide data)
- Inferred: Recursion and -800 ATK lock make it a soft Floodgate piece while handless; Material value is generic because it is Level 3 DARK Fiend, not because a combo used it as material; Power comes from Infernity's handless shell rather than the card alone
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo data combo role is empty for all examples, so starter/searcher/material/payoff roles cannot be confirmed total combos is 4 but only 3 examples are provided guide data snippets are partial Vietnamese excerpts and do not specify the card's exact timing or interaction rulings no rulings data for the handless-condition interactions






